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STREAM & Digital Education

Subject Objectives

STREAM is an acronym for Science, Technology, Reading, Engineering, Art, and Mathematics. Through STREAM education, students can comprehensively apply interdisciplinary knowledge and skills to develop practical solutions and innovative designs for solving real-life problems.

Strategies:

Regular Curriculum

With General Studies and Science as the leading subjects, STREAM elements are integrated into the regular curriculum of all subjects to achieve the popularization of STREAM education.

Self-directed Learning Activities

Students can visit the STREAM Challenge Station (AI Space) to tackle various STREAM learning tools during recess, fostering their interest in learning science and technology.

Elite Training

Organize STREAM gifted groups and after-school activities to foster students’ understanding of the knowledge about science, programming, and circular design, as well as cultivate their collaboration and problem-solving abilities.

Competition Participation

Engage students in off-campus STREAM activities and competitions to stimulate their critical thinking skills and train their innovation and problem-solving capabilities.

Diversified Activities

“Innovative Technology Day” will be hosted, which includes a variety of learning activities. In addition to exposing students to different areas of technology, these activities also encourage hands-on creation, allowing them to improve their circular design.

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